GenZ Entertainment Startup Rusk Media Raises $9.5 Million In Series A

Rusk Media, an Indian digital entertainment company aimed at GenZ audiences, has raised over USD 9.5 million in an extended Series A funding round

Rusk Media, an Indian digital entertainment company aimed at GenZ audiences, has raised over USD 9.5 million in an extended Series A funding round.

Seoul-based DAOL Investment and Audacity Ventures led the extension round, with existing investors Info Edge Ventures (IEV), Mistry Ventures, and Survam Partners participating in the round.

The company has raised a total of USD 12 million in the last three years and counts Nazara Games and NODWIN Gaming as its investors, among others. The New Delhi-based company is known for its content and IPs on social channels like Alright! and Playground, with over 500M+ monthly views and their shows on OTT platforms.

 "We have confidence in Rusk’s competitiveness in IP creation across fiction, non-fiction, and e-sports entertainment. As investors from Korea, we have seen the immense potential of locally generated premium content and the scalability of strong IPs. We believe Rusk is well positioned to become an entertainment powerhouse with their plans for their IPs and IP-led gaming platform," said Chihoon Hyun, Partner at DAOL Investment and co-lead investor for the current round.

 Kabir Kochhar, Managing Partner, Audacity Venture Capital, a recently launched Mediatech specialist fund and co-lead investor for the current round, said, "Rusk has quickly grown to be the leader in capturing Gen Z culture through content. It is staying ahead of the curve by leveraging gaming and content to extend the monetisation layers of IP into the Web3 realm. Rusk understands its consumers intimately and its latest social gaming initiative will benefit the whole web3 and gaming ecosystem by bringing in the one thing that the web3 community needs most – relevant users. "

Mayank Yadav, CEO, Rusk Media, said, "With the behavioral shift of the digital native audiences, entertainment has transformed across 30-secondsnackable social videos, OTT shows, casual and AAA gaming. Our future plans are two-fold – firstly, scaling our content with OTT partners via our IPs in India and the rest of the world, with Playground leading the way for our expansion globally. Secondly, we are building a UGC-led social gaming platform that will enable game developers to create games and publish them on our platform using our game developer app that plans to leverage blockchain technology. "

While the company presently creates entertainment video content for their audiences, they will soon launch a UGC-led social gaming platform. 

Amit Behl, Partner at Info Edge India, said, "Gaming is a large media category, with YouTube Gaming Live witnessing over 60 billion minutes of watch time in Q1 2022. Similar to the success story WWE created with Wrestling, Rusk’s Playground initiative has combined eSports game play with drama, theatrics, and storylines to create a highly engaging entertainment IP. We believe this IP, coupled with Rusk’s upcoming social gaming platform, will become a category creator in eSports entertainment."

Ashish Iyer, Managing Director at Mistry Ventures, said, "The Indian Gen Z spends on an average eight hours per day online and 90 per cent of them prefer to consume content in their local language." With its forays into gaming, SVOD and AVOD, Rusk has a full suite of solutions around Gen-Z themed content and social interactive entertainment that will further thrive with the upcoming launch of 5G and the rise in digital penetration in India. "

"With Playground, our aim of merging gaming with entertainment is becoming a reality. We will continue to grow the gaming ecosystem and help media companies and advertisers reach out to audiences for whom gaming is mainstream culture. We are excited about multiple upcoming editions and hope to reach exponentially more audiences with the help of our partners and create sustainable value with the IP," said Akshat Rathee, MD at NODWIN Gaming. 

Following the success of the first edition, the second edition of Playground, due from October to January, aims to work with their existing and new partners to deliver high-quality live eSports and reality entertainment to a much larger audience in the 13–22 age group.

With these developments and an upcoming UGC-led social gaming platform, along with newly acquired capital, Rusk Media is committed to delivering big on its promise of disrupting the entire entertainment ecosystem.


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